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I'd add a small point of clarification.....
1. Any 2d->3d mapping will involve distortion for anything
other than a planar object.... POV simply gives you some
choice to which distortion you apply.
2. The "object carved from" text comes from the fact POV
treats all textures as 3-dimensional fields -- the
different mapping techniques are different methods of
mapping 2-d space into 3-d space. This is inherently different
from surface->surface mapping techniques ("uv - mapping") employed
by renderers with 2-d primitives.... POV doesn't use surface
textures, only volume textures.
For a comparison, Bryce 3d has both 2d and 3d textures,
while Ray Dream has 2d textures only (I believe).
POVTM ( http://www.twysted.net/ ) has a slope-dependent texture
option for height fields. Slope is an inherently 2-d concept...
thus this repesents an extension beyond the POV texturing
paradign. But then, when grass grows on a mountainside,
it doesn't grow inside the mountain, only on the surface --
on mountain-like scales, it's 2d.
Dan
K. Tyler wrote:
>
> Paolo Bormida wrote:
>
> > Hi all !
> > I have a (hope not stupid) question....
> > Is it possible to wrap an image (using an image map texture I suppose)
> > around an object such a sphere in a way it is not distorted ?
> Have you tried the map_type option?
> There are several image mapping types
> type 0 - planer, type 1- spherical and there is also
> cylindrical, toroidal, and maybe more I have forgotten.
That's all.
--
http://www.flash.net/~djconnel/
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